Shader "TideShader/2_透明物体渲染Tag"
{
    Properties
    {
        _MainTex("Texture",2d) = "white" {}
        _Color("Color",color) = (1,1,1,1)
    }

    SubShader
    {
        tags
        {
            "RenderType" = "Transparent" "Queue" = "Transparent"
        }

        Blend SrcAlpha OneMinusSrcAlpha

        pass
        {
            Color[_Color]
            SetTexture[_MainTex]{Combine Primary* Texture}
        }
    }
}